Extra Credits: The Beast Macabre
In this response piece, Extra Credits expands on the subject of horror in games. This time the crew talks about the three types of "monsters" available to developers shedding a little insight into why...
View ArticleExtra Credits: Global Games—Brazil
Extra Credits is trying a new feature where it introduces viewers to burgeoning video game markets. The first one tackled is Brazil and while I see the country's potential, this particular presentation...
View ArticleVideo: Can we rocket jump in real life like we do in video games?
One of my favorite time wasters on YouTube are the Vsauce channels. I was thrilled earlier this month when Vsauce3 tackled something that I have always wondered about but dared not ask: can I actually...
View ArticleExtra Credits: Funding XCOM, Part 1 and 2
Why have we become to concerned with a zombie apocalypse? What about the much more likely—or at least more interesting—prospect of an alien invasion? But before we even talk about a defense system to...
View ArticleExtra Credits: More Than Exposition
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game...
View ArticleExtra Credits: Word Choice
Extra Credits adds to a previous discussion on exposition in games. GLaDOS fans will probably enjoy this episode... Professor Fitz Quadwrangle fans, not so much.read more
View ArticleNintendo should not drop the E3 press conference this year
On April. 25th as part of its Financial Results Briefing, Nintendo dropped an innocuous bit of information that temporarily set the Internet on fire. In short, Nintendo would be ditching its the...
View ArticleExtra Credits: Intrinsic vs Extrinsic
Intrinsic vs Extrinsic rewards. In this episode, Extra Credits tries to explain what keeps you playing through the tedious parts of games.read more
View ArticleExtra Credits: Why Console Specs Don't Matter
Extra Credits asks what we are all asking. What can the new hardware do that isn't already being done on today's hardware?read more
View ArticleExtra Credits: Differences in Scale vs Differences in Kind
Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty:...
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